AureaSection Forums - inside a nebula / gas clouds - how to create this effect?

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Full Version: inside a nebula / gas clouds - how to create this effect?
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Hiya,
I'm wanting to duplicate the gas cloud effects seen in the beta teaser videos in Unity 3D. I'm having very little success making the effect consistent in all scenarios. I was hoping someone could tell me the method used to create this effect in NSW, since it's pretty much exactly what I'm going for.

Are they billboarded sprites in world space? Are they bound to the client's camera view and just treadmilled? In other words, is there a limited number close to the camera that spawn/die within a fixed sphere around the camera? If it's treadmilled, what criteria are used for the removal/spawning of new particles? Or do they actually exist in huge numbers throughout the level (which is the illusion achieved, but is it actually how it's done?). Or am I way off and this is a different sort of effect altogether?

I'd really appreciate it if someone who knows could at least give me a clue - I'm having a very difficult time producing a quality effect of this nature.

Thanks for your time!
I believe in this project! I want to play it!! Please don't let it disappear!!!
Considering how massive and completley close to nothing in density Nebulas generally are, this wouldn't be a game changing aspect, though it would be kinda cool to see smaller, denser areas that could be used for cover or to distory views. At this point I just want to see this game out, fine tuning later Clapclap
even smaller, denser areas would be like nothing. imagine how large and how dissipate nebulae really are.

flying inside a nebula could simply be simulated by having a nebulus background image.
In theory though the consistency could be like air, and similar rules could apply though obviously not many do to the almost total lack of gravity.
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