Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Interview @ RockPaperShotgun
Author Message
John_Matrix Offline
Green berets for breakfast

Posts: 437
Joined: Oct 2008
Post: #1
Interview @ RockPaperShotgun
Hello,
short news today, to report a nice Q&A at Rock, Paper Shotgun thanks to Jim Rossignol.

Below a little excerpt:

"Last week we ran a video of an indie space combat game called Naumachia: Space Warfare. We got in touch with Italian developers AureaSection and Lorenzo Pasini agreed to answer some questions about the upcoming game. Some of you might already be familiar with the team’s work: they made Half-Life mod, The Specialists.

RPS: Can you tell us a bit about how you came up with the idea of Naumachia? Are there any specific games that influence the design?


Pasini: Well, we had to evaluate what type/kind of game we could do ourselves without producing too many assets (we are three guys working on the game) and at the same time, look for a less “common” genre. Later on, space games had kept moving forward to commerce/RPG gameplay, and each time I try one of these.. well I’d say that the combat/action part really sucks, at least for someone like me that enjoyed titles named Freespace, X wing vs Tie fighter and other ones in which combat/dogfight were the focus of the game. We then had quite a good response from public, it seems that times are mature for a return of the space genre to a more “action” point of view. To completely fulfill the question, I’d like to add that we also like a lot ship/gear customization, so we can throw in a MechWarrior series style of tuning for the assets available to players (from a simple fighter to a large capital ship)."

Read the rest of the interview here

Dr. Lorenzo Pasini
Co-Director, Business Manager, Game Designer and 3D Artist for AureaSection
E-Mail Address: contact@aureasection.com
Website: http://aureasection.com/
Youtube channel: http://www.youtube.com/user/AureaSection
10-23-2009 12:00 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Luma Offline
Member

Posts: 96
Joined: Oct 2008
Post: #2
RE: Interview @ RockPaperShotgun
Quote:I (we) realize that working alone on a game for so many months, might be problematic because what’s natural for us, doesn’t necessary is for someone that has never started the game.
I smell a beta! Smile
10-23-2009 12:09 PM
Find all posts by this user Quote this message in a reply
Post Reply 


[-]
Quick Reply
Message
Type your reply to this message here.


Image Verification
Image Verification
(case insensitive)
Please enter the text within the image on the left in to the text box below. This process is used to prevent automated posts.

Forum Jump: