Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Free Colonies Alliance units!
Author Message
John_Matrix Offline
Green berets for breakfast

Posts: 437
Joined: Oct 2008
Post: #1
Free Colonies Alliance units!
Currently Morfeo is reworking the AI along the capital ship and strategic management; but today I'm going to recap and reveal the available units that will be present in-game with further details and specifications about them.

As some may know, we don't have aliens in our universe but two opposite human factions bringing the war that rendered Earth uninhabitable to space depth: Free Colonies Alliance and The Coaliton. The two factions quite differ in terms of technology, design and unit types.

Today It's a recap of the full FCA units lineup, with further details and specifications.

Good reading and merry Christmas! (hohoho! *cough*)


Hawk – Light Fighter




Weighting around 24 tons full-loaded, this is the smallest vessel in the FCA lineup. Very fast, it's a great interceptor; it's also the most maneuverable fighter in our universe.
Its main downsides are obvious: light payload and armor, weak under tight AA fire. Should be used only to deal with enemy fighters, possibly away from bigger capital ships.

Dimensions: 19x13x4,5 meters
Mass: 24 tons max

Hardpoints:
2x level 1 primary slots (upper wingtips)
2x level 1 secondary slots (cockpit sides)
1x avionics slot
1x countermeasure slot (rear)
2x engine mounts
4 units per wing


Warthog – Medium Fighter




45 tons is its maximum fully loaded weight. Fast, decently maneuverable (although pitch ratio is better than pull), extremely dangerous due to its main, oversized gun around which the entire fighter has been designed.
This ship holds a level 3 primary weapon, that means having the firepower of a frigate AA turret on a fighter. By this, it is equally feared by capital ships as well as by heavier fighters, because it can make short work of them in no-time.
The power of this fighter of course relies on its main gun, but ammunition room for it is limited especially if backup weapons are mounted, making it a lot support-dependant for reloading. By this, a wing equipped with this fighter should be backed up close by a dropship. So much firepower also has another cost: the heat produced by the operation of the main gun, is hardly dissipated, making this fighter effective but almost harmless if overheating isn't kept under proper control.

Dimensions: 24,5x16x5 meters
Mass: 45 tons max

Hardpoints:
1x level 3 primary slot (located middle-low section through the entire length of the ship, nose muzzle)
2x level 1 primary slots (inner wingtips)
2x level 1 secondary slots (outer wingtips)
1x avionics slot
1x countermeasure slot
2x engine mounts
4 units per wing


Cormorant – Heavy Fighter




This fighter follows the same concept of the Warthog medium fighter: firepower. It practically doubles it by adding, along with a level 3 primary slot, another secondary slot of equal level. This fighter can employ both heavy capital ships ordnance types without being a proper bomber, since its agility is still decent and can be used also to engage other fighters as well, when properly configured.
However what has been said for the Warthog works well for the Cormorant: this fighter needs support, although ammunition room is slightly better than the medium fighter, carrying heavier nuclear or concussion anti-capship warheads, won't leave much room for the ammunition of the primary gun or for the backup mounts. Finally, despite having two light slots that can mount both primary and secondary ordnance, the available loadout variants are somewhat limited.

Dimensions: 37,6x23x6,6 meters
Mass: 80 tons maximum

Hardpoints:
1x level 3 primary slot (right cockpit side)
1x level 3 secondary slot (left cockpit side)
2x omni level 1 slots (upper wingtips)
1x avionics slot
1x countermeasure slot
3x engine mounts
4 units per wing


Orthrus - Heavy Weapons Platform




This is practically a concentrate of firepower for point defense, being almost as dangerous as a Mistral frigate when deployed to guard critical targets. It is displaced (and reloaded) on the battlefield by a dropship in the required location; it then can float around defending the area from enemy capital ships thanks to its double level 4 cannon.
Self point defense is run by two level 2 AA turrets and by two secondary missile wells located on the top of the hull. Thanks to this, it is a small concentrate of danger both for fighters passing by as well as for enemy larger ships. To be completely effective, however, it might be wise to be supported from friendly units or enemy fighters may make short work of it if left unassisted.

Dimensions: 195x156x94 meters (hull length is 90m)

Hardpoints:
2x level 4 primary cannons
2x level 2 turrets
2x level 1 missile wells
Avionics slot
Ammunition refill and displacement by Sepia class dropship.


Barracuda – Destroyer




This vessel is a concentration of anti-capital ship power as well as short range AA fire in a relatively small and thin pack.
The whole ship in fact is built around a level 4 primary gun, and its muzzle is clearly visible on the front end of the hull.
Four level 2 turrets and some level 1 missile wells complete the rest of the armament. The ship is clearly built for anti-capital ship warfare in those scenarios in which a frigate isn't yet available or officers need a faster moving asset.
Of course this ship is extremely effective both attacking heavier enemy vessels and defending from fighters, but ammunition for the primary gun is limited (refill from a dropship might be needed during heavy duty) and should be supported by allied fighters.

Dimensions: 212x45x53,5 meters
Mass: N/A

1x level 4 primary cannon (muzzle located in the front end)
4x level 2 turrets (2x side)
2x level 1 missile wells
1x heavy engine mount
1x secondary engine mount
Avionics


Sepia – Dropship




The pinnacle and most widespread capital vessel in FCA operations, it's a multirole ship capable to insert, host and support a wing of fighters in any operative situation.
Fighters take off through the front launch tube, while can land on the two pads that are located in the upper-rear part of the hull. A multiple missile launcher well is located in front of the central pad. Short range self defense is provided by two level 2 turrets located in the lateral mid-section hull on the wing edges.
This ship is crucial for the wing of fighters that carries and shall operate in close support with them.

Dimensions: 263x125x61 meters
Mass: N/A

Hardpoints:
1x multiple missile well (level 1 and level 2 secondary ordnance capable)
2x level 2 turrets
Avionics
2x engine mount
2x landing pads
1x fighter wing (4 fighters)


Mistral – Frigate




The biggest ship available in game, the Mistral is the top notch multirole vessel of the FCA units. It carries and hosts up to four full wings of fighters, spots several weapons and it is the hardest vessel to confront with.
Its armament consists of three level 3 AA turrets in the front section (two located upwards, one downwards), along with multiple missile wells located in the upper front end as well as others facing the sides of the rear hull, where the main engines are located.
Finally, two anti capship level 4 turrets in the rear section of the hull are extremely useful when dealing with enemy heavier ships and make this vessel a real deal, because it won't be necessary to maneuver that much in order to aim these guns.
Fighters take off from two different launch tubes each one facing the side of both wingtips; four landing pads are located in the vicinity of the launch tubes, facing upwards and downwards on both the rear wingtips.

Dimensions: 921x418x189,5 meters
Mass: N/A

Hardpoints:
2x level 4 anti-capship turrets
2x level 3 heavy AA turrets
multiple missile wells (level 1 and level 2 secondary ordnance capable)
Avionics
4x engine mount
4x landing pads
4x fighter wings hosted (for a total of 16 fighters)


Enough renderings, here some ingame screenshots for the next's week update about The Coalition's Units:







Dr. Lorenzo Pasini
Co-Director, Business Manager, Game Designer and 3D Artist for AureaSection
E-Mail Address: contact@aureasection.com
Website: http://aureasection.com/
Youtube channel: http://www.youtube.com/user/AureaSection
(This post was last modified: 12-28-2009 01:01 AM by John_Matrix.)
12-24-2009 04:18 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Arghy Offline
Member

Posts: 44
Joined: Dec 2009
Post: #2
RE: Free Colonies Alliance units!
I love the detail put into the mistral, its turrets are economic same with the thrusters and its got a big armored prow devoid of primary systems--as is proper a capital ship! I can just imagine trying to dock on the dropship after heated combat haha going to be alot of dents!
12-24-2009 09:06 PM
Find all posts by this user Quote this message in a reply
Nattaboy Offline
Member

Posts: 32
Joined: Dec 2009
Post: #3
RE: Free Colonies Alliance units!
Iagree - the thought and detail that has gone into these ships is amzing. Can't wait for next weeks update Big Grin!

B3t4 pl0x
B3t4 pl0x
B3t4 pl0x
B3t4 pl0x
12-24-2009 11:19 PM
Find all posts by this user Quote this message in a reply
Luma Offline
Member

Posts: 96
Joined: Oct 2008
Post: #4
RE: Free Colonies Alliance units!
Warthog and Cormorant are mine <3333333333333
(This post was last modified: 12-25-2009 01:35 PM by Luma.)
12-25-2009 01:35 PM
Find all posts by this user Quote this message in a reply
Felix24 Offline
Rear Admiral Lower

Posts: 65
Joined: Nov 2009
Post: #5
RE: Free Colonies Alliance units!
Wow Big Grin I <3 Warthog :]
Barracuda is very good 2!!!

Felix24.

PS: JM, you know first news on XFire has got. 116 views? This one after 5min. has got 7 xD

|Naumachia Xfire community|
(This post was last modified: 12-25-2009 02:38 PM by Felix24.)
12-25-2009 02:15 PM
Find all posts by this user Quote this message in a reply
strar Offline
Member

Posts: 42
Joined: Nov 2008
Post: #6
RE: Free Colonies Alliance units!
The Warthog looks badass, cant wait to try it!
(This post was last modified: 12-25-2009 05:35 PM by strar.)
12-25-2009 05:35 PM
Find all posts by this user Quote this message in a reply
Mistical_Zealot Offline
Member

Posts: 2
Joined: Dec 2009
Post: #7
RE: Free Colonies Alliance units!
Looks like everything I've ever wanted! /sniff

Cant wait for this game!
12-29-2009 08:49 PM
Find all posts by this user Quote this message in a reply
Guest
Unregistered

 
Post: #8
RE: Free Colonies Alliance units!
we wants the game don't we?
we wants our precious, but they don't give it to us.
why do they not give it to us, why Sad
for they say it is not ready, the precious is still under construction
01-03-2010 11:44 PM
Quote this message in a reply
Kallen Offline
Member

Posts: 10
Joined: Mar 2010
Post: #9
RE: Free Colonies Alliance units!
The warthog makes me start drooling uncontrollably..... I want it so bad. I wish the hawk was a bit sleeker and sexier looking - looks more like a gunship than an interceptor, but I'll definitely give it a try just for the pure speed and manueverability. I have a feeling Im just gonna fall in love that warthog tho Smile

03-14-2010 09:15 PM
Find all posts by this user Quote this message in a reply
John_Matrix Offline
Green berets for breakfast

Posts: 437
Joined: Oct 2008
Post: #10
RE: Free Colonies Alliance units!
(03-14-2010 09:15 PM)Kallen Wrote:  The warthog makes me start drooling uncontrollably..... I want it so bad. I wish the hawk was a bit sleeker and sexier looking - looks more like a gunship than an interceptor, but I'll definitely give it a try just for the pure speed and manueverability. I have a feeling Im just gonna fall in love that warthog tho Smile

lol for your signature Big Grin

I always wanted such a fighter in my game, and I see i'm not the only one appreciating the fighter Tongue

Dr. Lorenzo Pasini
Co-Director, Business Manager, Game Designer and 3D Artist for AureaSection
E-Mail Address: contact@aureasection.com
Website: http://aureasection.com/
Youtube channel: http://www.youtube.com/user/AureaSection
03-15-2010 12:29 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 


[-]
Quick Reply
Message
Type your reply to this message here.


Image Verification
Image Verification
(case insensitive)
Please enter the text within the image on the left in to the text box below. This process is used to prevent automated posts.

Forum Jump: