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The Coalition units!
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John_Matrix Offline
Green berets for breakfast

Posts: 437
Joined: Oct 2008
Post: #1
The Coalition units!
As promised, here we go with the detailed listing of The Coalition's units!

Of course AureaSection wishes you all an happy new year!


Gecko – Light Fighter




Coalition's basic fighter, it's their best interceptor and light multirole ship, being good for almost any duty that doesn't require engaging under heavy AA situations. Fairly sturdier than its FCA counterpart, it's similarly equipped; it can count on an higher payload and protection, lacking a bit in terms of agility and top speed. It's basically built over a lightened chassis used for the Lacerta medium fighter.

Dimensions: 20,5x13x6,7 meters
Mass: 30

Hardpoints:
2x level 1 primary slots (lower cockpit sides)
2x level 1 secondary slots (upper cockpit sides)
1x avionics slot
1x countermeasure slot (rear)
2x engine mounts
4 units per wing


Lacerta – Medium Fighter




The Lacerta MF is the successful and reliable fighter developed by Coalition's engineers, that serves as a base for both the lighter and the heavier variants built on its chassis, the Gecko and the Alligator.
This fighter is average above all. It doesn't excel but neither lacks in any aspect, offering good firepower, fair agility and protection. It can work as good as a bomber as well as an heavy duty dogfighter, featuring a couple of level 2 hardpoints capable to mount both primary or secondary ordnance.

Dimensions: 21,5x15,5x10,7 meters
Mass: 60

Hardpoints:
2x level 1 primary slots (upper wingtips at cockpit sides)
2x level 2 omni slots (lower cockpit sides)
1x avionics slot
1x countermeasure slot (rear)
2x engine mounts
4 units per wing


Alligator – Heavy Fighter




A bulky beast built by adding two more engines along with level 2 hardpoints to a Lacerta and proper hull reinforcements.
Its mass can reach 90 tons when full loaded making this fighter real hard to pin down, due to its armor and chassis strength.
It has been designed for long-lasting life even under heavy AA fire and its only concerns should be Warthog or Cormorant's level 3 weapons. Due to its mass, it suffers inertia a lot, but it is very effective in lift/strafe maneuvers; it's surprisingly good at maneuvering on the spot, especially if coupled with proximity rockets, that make it really dangerous even for lighter fighters underestimating its firepower. The latter is certainly outgunned in level by the Cormorant's guns, but spots much better flexibility in its payload configurations, featuring many more hardpoints.
Of course it's a good bomber (albeit somewhat slow) and the pinnacle of short range defense.

Dimensions: 23,6x23x12,5 meters
Mass: 90

Hardpoints:
2x level 1 primary slots (upper wingtips at cockpit sides)
2x level 2 primary slots (cockpit sides)
2x level 2 secondary slots (lower cockpit sides)
1x avionics slot
1x countermeasure slot (rear)
2x engine mounts
4 units per wing


Ankylosaurus – Assault Fighter




The “Ank” or “Ankylo” as named by its pilots, is somewhat particular: its hull is partially asymmetric, it is the only fighter that relies on four light level 1 turrets to cover itself, is the only non-capital Coalition ship that can carry a level 3 weapon and it's the only fighter that has 2 crew members (along with the pilot there is a gunner).
This ship comes in two units per wing, it's really dangerous for lighter capital vessels and due to its AA turrets, difficult to deal with for missiles and enemy fighters. Its maneuverability isn't that bad for a ship of similar mass, but definitely it spots the lowest top speed among the fighters of NSW.

Dimensions: 35,6x42,7x12,5 meters
Mass: 150

Hardpoints:
1x level 3 primary mount (front-right wingtip)
1x level 3 secondary mount (left front wingtip)
1x level 2 omni mount (left front wingtip)
4x level 1 turrets
Avionics
2x engine mounts
2 units per wing


Triton – Corvette




The smallest Coalition capital ship, it's a corvette; much lighter than a Barracuda, it is of course cheaper and rivals the Ank in threatening FCA dropships and the enemy Destroyer class itself. It spots good AA capabilities as well as unexpected agility for its size, making it difficult to be targeted by the main gun of a Barracuda or by the turrets of a Mistral and at the time makes it dangerous for fighters traveling in its sights.
Its anti-capital ship capacity is boosted also by the presence of two level 3 missile wells.

Dimensions: 87x41x26 meters
Mass: N/A

Hardpoints:
2x level 2 front primary guns
2x level 1 secondary missile wells (by side of the level 2 guns)
2x level 2 turrets
2x level 3 secondary missile wells (mid-lower section facing downwards)
Avionics
2x engine mount


Bullfrog – Dropship




The pinnacle of Coalition's operations, perfect counterpart to the FCA Sepia dropship; although being sturdier and slightly better armored, it is similarly equipped, being capable to host 1 wing of fighters, spotting two AA turrets and a couple of missile wells facing forward.
The landing pads are displaced one on the top of the middle section of the hull and the other one in the opposite lower-facing side. Fighters take off via the forward-facing launch tube.

Dimensions: 257x145,5x60,5 meters
Mass: N/A

Hardpoints:
2x level 2 missile wells (forward facing on both wingtips)
2x level 2 AA turrets
Avionics
2x engine mount
2x landing pads
1x fighter wings hosted (for a total of 4 fighters)


Sarcosuchus – Light Frigate



The “Sarco” is fairly lighter, cheaper to produce and maintain that a Mistral and it will show up earlier on the battlefield than the heavier FCA vessel.
It is however almost equally dangerous, but lacks of turret mounted anti-capship ordnance, which instead fits in the front wingtips; this forces commanders to aim the whole vessel to take a clear shot against larger enemy vessels. It also lacks of one heavy AA turret and the number of light missile wells is limited and not well widespread among the hull if compared to the Mistral.
Its fighter bay is also half of the enemy rival, allowing only two full wings of fighters to be carried and supported in battle.
The number of landing pads is the same of the Bullfrog dropship and the launch tube is only one as well.

Dimensions: 522x276x134 meters
Mass: N/A

Hardpoints:
1x level 4 primary mount (left front-facing wingtip)
1x level 4 secondary mount (right front facing wingtip)
2x level 3 heavy AA turrets (mid-section lateral wingtips)
multiple missile wells (level 1 and level 2 secondary ordnance capable, located below and to the sides of the rear landing pad)
Avionics
3x engine mount
2x landing pads
2x fighter wings hosted (for a total of 8 fighters)

Dr. Lorenzo Pasini
Co-Director, Business Manager, Game Designer and 3D Artist for AureaSection
E-Mail Address: contact@aureasection.com
Website: http://aureasection.com/
Youtube channel: http://www.youtube.com/user/AureaSection
(This post was last modified: 12-31-2009 04:15 PM by John_Matrix.)
12-31-2009 04:04 PM
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Arghy Offline
Member

Posts: 44
Joined: Dec 2009
Post: #2
RE: The Coalition units!
This is going to be very interesting as the other faction definately has the edge in fire power and speed but i imagine are quite expensive compared to these ships. I would have expected the usual cheap, powerful but low survivability vs strong, expensive, well balanced in the US vs russia balance method its actually refreshing to see a twist. The forward landing bay on the frigate is iffy though, i mean its going to be a slugger with its forward facing weapon mounts then its got this huge target in its center mass leading to its unarmored internals. I was expecting a brick of a capital ship that had no frills but was super dependable on the field, heh i just dont want to see another higarians vs vagyr balance issue like i did in HW2(bad guys need love to!).

I love the alligator though haha its like a big flying wtf hurtling at you--def cant wait until we can actually play this as my mind is already spinning with the tactics that are going to come into place.
12-31-2009 10:42 PM
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Felix24 Offline
Rear Admiral Lower

Posts: 65
Joined: Nov 2009
Post: #3
RE: The Coalition units!
Nice, an you should change release date in FAQ.

Felix24.

|Naumachia Xfire community|
12-31-2009 11:56 PM
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Aphex Offline
Member

Posts: 19
Joined: Aug 2009
Post: #4
RE: The Coalition units!
Smile Nice Ships.

It is hard to choose which I like more ^^ Coalition or Alliance.

01-03-2010 08:07 PM
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Guest
Unregistered

 
Post: #5
RE: The Coalition units!
I forgot--which side is supposed to be the "good guys"? Then I'll know which one not to play as. :]
04-12-2010 08:12 PM
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John_Matrix Offline
Green berets for breakfast

Posts: 437
Joined: Oct 2008
Post: #6
RE: The Coalition units!
(04-12-2010 08:12 PM)Guest Wrote:  I forgot--which side is supposed to be the "good guys"? Then I'll know which one not to play as. :]

hm I like to think in shades of grey, none of both are "saints" under this point of view.. take your pick, coalition have an eastern/russian block origin, while FCA are western/usa/european born.

Dr. Lorenzo Pasini
Co-Director, Business Manager, Game Designer and 3D Artist for AureaSection
E-Mail Address: contact@aureasection.com
Website: http://aureasection.com/
Youtube channel: http://www.youtube.com/user/AureaSection
04-15-2010 02:56 PM
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